Nyctophobia development progress - 7
7th development progress post!
Updated points:
- now LookAtMe's clear requirements are made.
- fixed bugs on repositioning normal & ghost monsters.
- Added original animation for LookAtMe, then added more simple screen effects. Every time the player obtains the clear stack, the camera will be zoomed in more, limiting more sight
- Started making new boss ghost monster - Digesting Room
- as soon as boss stage starts, player will be locked into the room. There is only one correct path, and player needs to go through the right path for 3 times. Going through the wrong path will decrease the size of the room, and going to wrong path for specific amount of time will make player GameOver. Currently considering about a way to show visual hint for the correct/wrong paths.
I wish I could finish making the system of Digesting Room by next week, and start working on more items. I need to consider more for new items, but there are only a few types of items in Nyctophobia yet.
Thanks for reading, I'll come back on next week!

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