Nyctophobia development progress - 3
2024/Oct/25
Hello again, here's another updates.
There are various addition and changes again. I made a first goal of making a playable 5 min version game, so first MVP(demo version) will be released soon.
1. Addition
1-1. Boss Ghost Monster
Finally, the first Boss Ghost Monster is made. temporary name is gourmand, keep poking player with fork. You'll need something to give to it. It can be player, or maybe something else.
Other details will need to be added further, but basic mechanism has been made.
1-2. Boss Stage
When Boss Ghost Monster appears, monsters are not being spawned anymore. Candle will be turned off automatically, and become unable to turn it on. After defeating Boss Ghost Monster, all these limitations will disappear. If you did not take enough MP-related items and if you could not defeat Boss Ghost Monster fast enough, your MBLv will increase quite a lot.
For current 5 min version, there are total two Boss Ghost Monster Stage.
For now, there is no visibility ui nor effect to show that Boss Ghost Stage has started. Those will be added in the future.
Also, ui showing candle's usability will be added, too.
2. Changes
2-1. Ghost Monster
Original Ghost Monsters were slow, and gave low amount of MP damage, resulting in their chase not being pressure to the player. Now they give huge amount of MP damage on collision, and their speed is similar with player's original speed. Intended to make players avoid being detected by them.
Additionally, now collision on them will show short jump scare. Has only the foundation for now.
Will add up more types of Ghost Monsters later on.
2-2. Waves
Originally had only two wave levels, but added two more wave levels and modified the stats of monsters from each wave level.
Here is the current version play video. Thanks for reading!
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