Nyctophobia development progress - 6

 It's been 2 weeks since my last post, sorry for that.

This is my sixth development progress post.

There were not many things that has been developed since I was trying out some effects and VFX, which are the things that are new to me. I needed to go through study, then trials and errors.

Anyway, let's get started.

1. Added things

Ghost Boss Monster - LookAtMe

- It approaches to the player quickly from somewhere. Player cannot run away from it.

- However, it slows down when it is close enough to the player.

- When player looks at it, it gets slower again, but player will consume huge amount of MP continuously while looking at it.

- still considering about the way of defeating it. Potential method will be not looking at it over 20 sec+ or so.

- When player is looking at it, screen will be covered by noise effect, zooming the screen.


Boss Ghost Monster Stage entrance effect

- now when the boss ghost monster stage starts, the effect will show up as the image shown below.


Next things to work on:

I realized that using shader is quite difficult for me to work on it right away, I'll start focusing on other points of the game first, wihle learning about shader as well.

I will be working on several things, such as finish making LookAtMe, adding more items and making selected item UI, making original character sprites, etc.


Thanks for reading, and I'll be back on next week Friday~Saturday!


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